Pro Roster

The move is the answer, and the rulebook decides if you can make it.

The additive Pro Team KR delta, priced against control and checked against the 40-man and the clock.

Case 01 · the move is the answer

The move is the answer.

Add, move, or cut a player and re-run the Pro Team KR through the additive core: the delta is the answer, the marginal win value the move produces given the roster, park, and needs, read against the salary and control cost from file 04. A high-KR bat at a position of strength can move the team less than a leverage arm that fills a bullpen hole.

Pro Team KR before
89 projected wins
Add to the roster
Composite leverage reliever
Player KR 79
$3.2M, 2 control years v0 · current-as-of
Pro Team KR after
90.6 projected wins
+1.6 Team KRthe marginal deltaread against salary and control cost
The delta is the answer, not the grade
The 79-KR leverage armfills a bullpen hole+1.6 Team KR
An 84-KR corner batposition of strength+0.4 Team KR
A high-KR bat at a position of strength can move the team less than a leverage arm that fills a bullpen hole. The 84-KR bat is a +0.4 move; the 79-KR reliever is a +1.6, because the roster needed the arm and not the bat.
The roster layer re-runs the additive Pro Team KR and reconciles it; it never re-evaluates the player. The 79 KR is consumed from Player Intelligence unchanged, and the roster math is the aggregation, not a new grade.

Adding the 79-KR leverage arm moves the Pro Team KR from 89 to 90.6, a +1.6 delta, read against his $3.2M salary and two control years. The move is the answer, and the same-cost 84-KR corner bat at a position of strength would move the team a quarter as much. The move is the answer: marginal Pro Team KR movement against the control cost, not the player's grade alone.

Illustrative engine read on the real add-and-re-run (the marginal Pro Team KR delta through the additive core, read against the salary and control cost from file 04). Composite player, demonstration figures flagged v0 and current-as-of.

Case 02 · the 40-man, options, and the pitcher limit

The 40-man, options, and the pitcher limit.

Every move is checked against the roster structure: the 26-man active within the 40-man, the pitcher limit (which is why the two-way and position-player-pitching rules matter), and the option system. An in-options player moves to the minors freely; an out-of-options player must clear waivers first, a roster-decision pressure point. The 40-man spot is the scarce resource.

26-man activewithin the 40-manThe active roster, a subset of the 40-man, with the pitcher limit capping how many arms.
The pitcher limitcaps the armsThe active-roster pitcher limit is why the two-way and position-player-pitching rules matter.
In-options playermoves to the minors freelyA player with options remaining can be sent down without clearing waivers.
Out-of-options playermust clear waivers firstAn out-of-options player cannot be optioned; he must clear waivers, a real roster-decision pressure point.
The 40-man spot is scarce: adding one means moving one
InIn: the leverage armonto the 40-man and the active 2679 KR
OutOut: an out-of-options relieverdesignated for assignment, must clear waivers55 KR
+1.6 net Pro Team KR after the move
The 40-man spot is the scarce resource: adding one player means someone is optioned, designated, or moved, and the net delta, not the gross add, is what matters. Here an out-of-options reliever is designated to open the spot.

The 40-man is the constraint: to add the leverage arm, an out-of-options reliever is designated for assignment and must clear waivers, for a +1.6 net move, with the 26-man, the pitcher limit, and the option status all checked. The spot is scarce, so every add is a move. The 40-man spot is scarce, so every add is a move, and the option status decides how you make it.

Illustrative engine read on the real 40-man structure (the 26-man within the 40, the pitcher limit, the option system, waivers and DFA), the 40-man spot as the scarce resource. Composite players, demonstration figures flagged v0 and current-as-of.

Case 03 · the Rule 5 clock and the injured list as a tool

The Rule 5 clock and the injured list as a tool.

The Rule 5 clock and the injured list are roster-management levers, not just health and eligibility labels. A young signee must be added to the 40-man within his window or be exposed, which fills the 40-man and forces a team to choose which prospects to protect. And the 60-day injured list opens a 40-man spot, so it is a tool as much as a designation.

The Rule 5 clock: protect or expose
A young signee must be added to the 40-man within his Rule 5 window or be exposed to selection by another team. That is the reason the 40-man fills up, and it forces a team to choose which prospects to protect each offseason.
This winter: 5 prospects reaching their window, 3 open 40-man spots. Two get exposed.
The 60-day injured list as a roster tool
A player on the 60-day injured list does not count against the 40-man, opening a spot. So the 60-day IL is a roster-management tool as much as a health designation, used to create 40-man room when the crunch bites.
Designated for assignment
The player is removed from the 40-man and the clock starts on his waiver or release.
Waivers
Other teams can claim him; if he clears, he can be optioned or outrighted.
The output is a construction plan with the constraint check: which prospects to protect, which exits to use, and how the 60-day IL and DFA mechanics open and close 40-man spots across the offseason.

The Rule 5 clock forces the 40-man crunch, five prospects for three spots this winter, and the 60-day injured list opens a spot as a roster tool, with DFA and waivers as the exits. The output is a construction plan with the constraint check, not a single number. The Rule 5 clock fills the 40-man and the injured list opens it: the roster is managed against the rulebook, not just the grades.

Illustrative engine read on the real Rule 5 clock and injured-list-as-a-tool (the protect-or-expose crunch, the 60-day IL opening a 40-man spot, DFA and waivers as exits), a construction plan with the constraint check. Composite roster, demonstration figures flagged v0 and current-as-of.

The law underneath
A pro roster is what the team becomes when you make a legal move.

The engine re-runs the delta, prices it against control, and checks it against the 40-man, the options, and the Rule 5 clock.

Make the move. Check the rulebook.

Pro Roster prices a move by what it does to the team, re-runs the additive Pro Team KR for the delta against the control cost, and checks it against the 26-man, the 40-man, options, waivers, and the Rule 5 clock, with the injured list as a roster tool.

Request access